The long-term value of mobile
gamers is the most meaningful metric a developer can employ to determine if
your app has real profitability. It is a game changing metric for those that
are paying attention. Standard model metrics that determine the overall
profitability of your app that have been used up until this point fail to take
into account future revenue. From a business stand point this has not always
been a go-to technique, as it feels like counting your chickens before they are
hatched. But the industry has had a long enough time-line now that future
revenues are a reliable metric. As with anything new and shiny in an industry,
paying attention to this metric can have profound effects on your income.
To take advantage of this metric we
first have to figure out how to calculate it. To do this you first calculate
three metrics that more than likely you are probably already obsessed with.
Monetization (how much cash revenue
you are pulling in). This is determined mainly by calculating three things: The
amount of revenue each user will bring in, the amount of revenue that paid
users bring in, and the average daily revenue of each active user. This may
seem like a lot of calculation of different overlapping areas of revenue but
trust me this number is literally gold.
- Retention (people coming back to your app). You get this metric by breaking it down into three areas just like we do with Monetization. The first is how often people come back to your game, be-it daily, weekly, or longer.
- The second is how many people return to the game overall, and the third is how long they stay logged into the app. (the last is very important for targeted ad revenue which we will get into later).
- Vectoring (how viral your app is). Much like the CDC tracks the path of an outbreak of the flu, you can track the viral potential of your app by calculating the ephemeral quantity of free users that “infected” users will bring in with word of mouth and personal interaction media.
Now before you plotting to take
over the world there are a few things you need to do first to get the most out
of your newfound super powers. The biggest thing and probably the elephant in
the room is targeted marketing. Once you know how many customers you will
retain over a quarter you can stop wasting advertising dollars on customers you
know wont be coming back and focus them like a precision laser at those
customers you are going to retain. For app developers the correct balancing act
of how much advertising dollars to spend and where is the life and death
difference between success and the herd.
With the metrics you now have you
can also see where you lose retention of your customers. If everyone is leaving
your app after 4 months of regular play, then you now know where your app needs
improvement or alteration. You can objectively address the use of your app and
make targeted changes to keep your audience coming back for more. The more they
come back the better the rest of your metrics will do as a byproduct. Which as
we all know is the name of the app developing game.
There are potentially dozens of
ways that this metric can help the app developer in ways that standard model
metrics cant begin to touch. I only described some of the big umbrella effects
that are readily apparent. If you want to maximize your income potential then
any information is power when planning for the future. Calculating the LTV of your
users is an iceberg disguised as a sundae cone and it can mean the difference
between following your own dreams in creating a real foothold in the industry
or sinking like the Titanic.
Other posts that might be of interest:
Are Apps Really Money Makers
Other posts that might be of interest:
Are Apps Really Money Makers
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